Well for starters, maybe it wasn’t all enjoyment? And worse: it doesn’t take a huge amount of un-fun time in a game to overwhelm all memory of the parts that were enjoyable. I’ve seen devs point to Steam reviews with dozens or hundreds of hours in a game, and wonder how they can be negative after the player got that much enjoyment out of them? None of this is getting me anywhere cause there’s something I’m missing that I just can’t figure out. I’m summoning the highest level, uniquely-named minions. I’ve advanced almost every aspect of lore to the maximum. I’ve found nearly every book in the game. I’m running out of places to send expeditions to.
Well, I’ve been at this all day and I’m still stuck exactly where I was last night. Just rearranged all my ingredients, items, and lore cards to make room for yet another tier of lore D:Ĥ9 hours into my first game of Cultist Simulator and I only just discovered I can send some of my followers out into the town to earn money.
I still have no clue how to proceed from this plateau I find myself on.Īnd I just discovered an additional level of things to grind for ? In my case, this let me get rid of my Grim, Idealistic, Mystic detective who was becoming a nuisance. I wonder what would happen if the other Hunters weren’t exhausted and you tried this-would you end up with two Hunters after you? ? And it appears the second one I drag out will remove the first one? So, when the conversation finishes, it turns out I can drag the two Hunters out of the Talk window in whichever order I please.
I think this is the last of the languages in the game to learn. In the meantime, I have found someone-or rather some_thing_-to teach me Deep Mandaic. I hope it’s a matter+antimatter mutual annihilation scenario. Since there can be only one Hunter at a time, I wonder what they will make of each other? I immediately turn the conversation to him. I am talking to a Weary Detective (trying to demoralise him), and another Weary Detective has appeared.